Jul 15, 2006, 08:41 PM // 20:41
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#1
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Banned
Join Date: Nov 2005
Location: Europe
Guild: Guardians Of Eternal Sands [GoeS]
Profession: W/
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Hammer warriors need a buff... take a look inside.
Hammers actually don't deal more dmg over time than axe/sword attacks, but they should.
While playing with hammer you lose 16 armor, 30 health and a second defense mod (cause of missing shield).
Because of their slow attack rate, you can't gain adrenaline fast, you don't get much energy through zealous mod and 20/20 sundering is just a joke.
I know some hammer skills got knockdown. But that's imho the one and only reason why people are playing with hammer. And that's why we never see hammer warriors in pve.
Imho there should be a chance of "attribute points in hammer mastery" percent for knockdown while attacking and/or using an attack skill... and the attack rate should be slightley increased.
Share your thoughts. I'm sad of collecting hammers and not using them.
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Jul 15, 2006, 08:51 PM // 20:51
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#2
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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I played a Hammer warrior for most part of my PvE, and I like it.
I think they are alrite, but a small buf won't hurt (since they are already missing the shield and/or off hand item)
I don't like the suggested changes thought... no on %of knockdown and increase attack rate. I think just up the attack damage up a few points should be good enough.
and anyone else remember the nerf stick that smack the heck out of the old hammer warrior? good times
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Jul 15, 2006, 09:04 PM // 21:04
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#3
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Banned
Join Date: Nov 2005
Location: Europe
Guild: Guardians Of Eternal Sands [GoeS]
Profession: W/
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vampire mod is 5/1 instead of 3/1
therefore all other mods should be better at hammers too:
zealous 1.66/-1
sundering 20% - chance 33.3%
furious double - chance 16.6%
and so on. there is absolutely no reason why only vampire mod is buffed.
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Jul 15, 2006, 09:08 PM // 21:08
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#4
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Nil nisi malis terrori.
Join Date: Aug 2005
Profession: Mo/Me
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I would love to see more hammer warriors, so give them something new to try out!
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Jul 15, 2006, 09:13 PM // 21:13
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#5
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Jungle Guide
Join Date: Jun 2005
Location: CA
Guild: in it for the trimmmm
Profession: R/
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hammer warriors do more damage in 1 hit than over time.. more spiking potential.. is what it's good for. Fine as they are. The 5:1 / 3:1 corresponding to other mods is pointless~ they'd have to buff bow mods, too, which would make bows too overpowered.
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Jul 15, 2006, 09:14 PM // 21:14
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#6
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Krytan Explorer
Join Date: Sep 2005
Location: Sector 001
Guild: N/A
Profession: W/
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I play a hammer warrior in PvE myself, and I must say it's quite a refreshing change from the commonplace Swords/Axes/Shields. I usually use Flurry for my IAS, and it actually works nicely. I must agree that the loss of defense hurts somewhat, so I make sure I always pack at *least* Watch Yourself and Dolyak Signet. But yeah, a buff of some sorts would be nice... One handed hammers would be neat, like in this pic:
Almost all the hammers used back in the medieval/dark ages were one-handed anyways.
Last edited by X of Thulcandra; Jul 15, 2006 at 09:18 PM // 21:18..
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Jul 15, 2006, 09:32 PM // 21:32
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#7
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Lion's Arch Merchant
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It's similar to a caster using a staff, which in most cases gets beaten out by a focus and wand/weapon combo. I don't see why the hammer warrior doesn't at least mantain some of the functionality that the other two weapon masteries have.
Hammers have the same damage modifiers with two upgrades, the same as axe and sword. Hammer cannot use a shield which is +16 AL and two bonus modifiers. It almost seems like hammers should drop with at least one of other inherent mod on them (+armor/health or -2 in stance, etc. at the least).
There's no excuse for a team not to have adequate hammer warrior counters, by either messing with the adrenaline gain process or screwing up the slow heavy hitting combos. So in that way, hammer warriors need help. However, whatever change that gets made might be helping Rangers with pets more.
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Jul 15, 2006, 09:40 PM // 21:40
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#8
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Academy Page
Join Date: Jun 2006
Guild: GAS alliance [2nd rated Luxon, 17mil]
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Hah. I love everyone calling out for nerfs. Hammers are ment to be spikers, not fast god-like dmg machines. Knockdown is just about the only thing they deserve. Hammers are like staves, stop whining, you have other options.
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Jul 15, 2006, 09:45 PM // 21:45
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#9
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Forge Runner
Join Date: Mar 2006
Guild: [ToA]
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Quote:
Originally Posted by X of Thulcandra
One handed hammers would be neat, like in this pic:
Almost all the hammers used back in the medieval/dark ages were one-handed anyways.
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Is that a chess piece????
Also, rangers have been limeted to 2h weapons always too and you dont see them complaining
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Jul 15, 2006, 09:54 PM // 21:54
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#10
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Banned
Join Date: Nov 2005
Location: Europe
Guild: Guardians Of Eternal Sands [GoeS]
Profession: W/
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rangers are not melee. stop comparing apples with bananas.
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Jul 15, 2006, 09:55 PM // 21:55
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#11
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Lion's Arch Merchant
Join Date: Jun 2006
Guild: [VENT]
Profession: W/
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Quote:
Originally Posted by Mesmer in Need
Is that a chess piece????
Also, rangers have been limeted to 2h weapons always too and you dont see them complaining
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Rangers need throwing darts for a one handed weapon so they can have a bow maserty based sheild which deflects all attacks and gives 100+ health and would need to be buffed after because it'd be underpowered.
[/sarcasm]
hammers are fine as they are. i would like to see more skills revolving around them which dont require "lose all adren" or energy costs for a decent combo though.
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Jul 15, 2006, 09:55 PM // 21:55
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#12
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Desert Nomad
Join Date: Nov 2005
Location: US
Profession: R/Mo
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Quote:
Also, rangers have been limeted to 2h weapons always too and you dont see them complaining
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Bad analogy, it's because rangers don't have another viable choice.
Check the hammer thread in Gladiator's Arena. While on paper hammers actually look kind of bad, there's really nothing scarier than being chased by a good hammer warrior.
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Jul 15, 2006, 09:58 PM // 21:58
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#13
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Jungle Guide
Join Date: Mar 2006
Guild: Lost Haven
Profession: A/Mo
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hammers are very good, although slow yes. I wouldn't mind a minor buff though, the mods are kinda useless to use.. well some of them at least.
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Jul 15, 2006, 09:58 PM // 21:58
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#14
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Banned
Join Date: Nov 2005
Location: Europe
Guild: Guardians Of Eternal Sands [GoeS]
Profession: W/
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in pvp maybe because of 1on1 situations.
in pve hammer warriors...... are just a bad joke.
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Jul 15, 2006, 10:02 PM // 22:02
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#15
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Forge Runner
Join Date: Mar 2006
Guild: [ToA]
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Quote:
Originally Posted by Cybah
rangers are not melee. stop comparing apples with bananas.
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Hello, but isnt an arrow considered a "physical projectile" and therefore mele.
Also, which is an apple and which is a bannana?
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Jul 15, 2006, 10:06 PM // 22:06
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#16
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Banned
Join Date: Nov 2005
Location: Europe
Guild: Guardians Of Eternal Sands [GoeS]
Profession: W/
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my topic is not: hammer warriors need a buff because they are worse than rangers or any other class.
it's just an imbalance thing within the warrior build. try comparing hammer to axe/sword for yourself in pve.
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Jul 15, 2006, 10:17 PM // 22:17
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#17
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Lion's Arch Merchant
Join Date: Jun 2005
Guild: Ego Trip From Rank [ZERO]
Profession: P/
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Hammers are unwanted in PvE for the same reason Mesmers are unwanted in PvE -- you don't need any disruption whatsoever. Hammers are loved (And hated, by monks) in PvP because they simultaneously provide large amounts of damage and large amounts of disruption, but in PvE this is a moot point. The only thing that is necessary is damage.
In short, make PvE more challenging and more disruption-oriented and all the sudden Hammer Warriors, Mesmers and all sorts of other classes suddenly become desirable. Until then, though, back to mass carnage!
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Jul 15, 2006, 10:17 PM // 22:17
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#18
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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uh.. melee mean hand-to-hand fighting...
also... lets see how far hammer attack are.. compare to bows....
3rdly... there were few other thread complaing about bows, as well as wanting none-marksman bows.
Anyone else remember how Hammer Warrior are before the nerf in beta? I think thier knock down was lot longer, don't lost all adr, and fear by many.
Anyhow... give hammer a bit damage to compsenate for its 2 hand and slowness. The skills and attack speed are fine. A few better mods (like +8AL) would help too.
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Jul 15, 2006, 10:34 PM // 22:34
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#19
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Krytan Explorer
Join Date: Mar 2006
Guild: Team Legacy
Profession: N/
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Quote:
Originally Posted by Cybah
Hammers actually don't deal more dmg over time than axe/sword attacks, but they should.
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Stopped reading there. I don't know what kind of hammer you use but I deal way more damage with a hammer than I do with axe/sword on the shortrun and longrun. I've even taken out sword/axe warriors with some hammer warrior builds. Hammer warriors don't need a buff, people just need to learn how to play them.
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Jul 15, 2006, 11:28 PM // 23:28
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#20
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Desert Nomad
Join Date: Jun 2006
Guild: Knights of the White Eye [HINA]
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Quote:
Originally Posted by Mesmer in Need
Also, rangers have been limeted to 2h weapons always too and you dont see them complaining
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Do yourself a favor and go look up the "ranger weapons with requirements other than Marksmanship" thread in this very forum...
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